![]() ![]() While they are rare and rather short, there are a few moments within the game where players will find themselves sprinting away from what is chasing them. While the puzzles are sharp, challenging, and enjoyable there is an element to the game that is a bit rougher the action bits. While puzzles can prove to be difficult from time to time, they are ones that could easily rival that of the likes of Myst from time to time. The puzzles will help build around the place in which you are exploring. Most of the puzzles are the interesting bits of the game, the ones that will have gamers raising their brows while trying to get through the game. It’s not a game that’s deep outside of players walking while exploring, running from a few threats out there, and even solving puzzles as needed by the game. While mechanics could be discussed, there’s honestly not much to discuss, which could leave players scratching their heads. While you would expect the voice acting to be solid, it’s honestly not quite that great, but the game’s story and plot serve a delightful enjoy a solid game. While these methods seem overused and constantly gone-to-narrative they work rather well for this dark and cryptic story. In order to find the adventure feasible, much of the game’s story is told through letters, diary entries, audio recordings, and even flashbacks that come in the form of surrealistic visions. The Upuaut base is something unique, one that seems to draw deeply from within the games core settings, and the underlying mechanics players will need to adapt to. In the game you’ll find yourself searching for clues about what happened to your colleagues, yourself, and the mysterious large caverns, ancient ruins, and last-but-not-least piecing it all together in a setting that will unsettle fans. Just as expected, our protagonist himself in Conarium, is a member of an Antarctic expedition who has woken up to find his groups base of operations deserted and all his memory of the events wiped clean. Lovecraft’s works, the game does express itself quite contently. Like many games that try to become adaptions of H.P. Lovecraft himself, there’s no doubt that Conarium has adapted from the famed book At the Mountain of Madness, but stumbles upon doing some perfectly. With this newest game drawing inspiration from H.P. Lovecraft is an author who has managed to surpass his time through his storytelling methods, settings, and approach to dark Gothic horror settings. In their game Conarium, fans can rest assured that they took inspiration from H.P. When Zeotrop Interactive stumbled upon their own treasure trove of gold. Short when it comes to entire duration of the game +Extremely immersive settings and storytelling Lovecraft, but how well does it deliver on this promise? Let’s find out. ![]() All of that is secondary however, and I would have gladly overlooked it all if they had gotten the most important aspect in such a game right: the controls and the FEEL of it - which they didn't.Conarium promises to deliver one of the most immersive experiences yet within the realms of H.P. The cut-scenes look nice but the voice acting is really bad and not only that but the audio was poorly mixed so you can't even clearly hear the characters' voices on some of the cutscenes. This rarely happens in this game, where you feel like you're struggling with your own character most of the time. Beat Em Ups are fun because they make you feel like a bad-ass, putting together combo after combo, with great combination of moves, etc. The move set for each character is too limited and when you add that to how inconvenient the controls feel most of the time the result is a rather rough experience. The move set for each Although occasionally fun, the controls feel way too clunky and you struggle to create any sort of flow in the combat. Although occasionally fun, the controls feel way too clunky and you struggle to create any sort of flow in the combat. ![]()
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